NOLAG Lans

LAN Party Events in Winnipeg, Manitoba     |     The Network of Local Area Gamers

Archive for August, 2008

September LAN Party

Posted by Trevor Lehmann On August - 24 - 2008

Well people, the next LAN Party is less then a month a way so I felt it was time for an information blowout. The next LAN Party will be held from September 13th to 14th from 10:00 A.M to 10:00 A.M in the Student Council Chambers underneath the University Center.

The games we will be playing is as follows:

First-Person Shooters:
1. Call of Duty 4
2. Unreal Tournament 2004
3. Team Fortress 2
4. Battlefield 2

Real-Time Strategy:
1. Starcraft
2. Warcraft 3
3. Dawn of War
4. Command & Conquer 3
5. Age of Empires 2

Role Playing:
1. Freedom Force V.S The Third Reich

As always, these game are by no means set in stone and may be subject to change. Additionally, you are free to play whatever you want, but NOLAG as a group will not be supporting games outside of the above selection (i.e running them on a server PC).

As always, we will be ordering Pizza for supper, though we are still working on what we will do for lunch. Additionally, there will be a $5 Entry Fee which you must pay at the door to receive support and access to our unique server software.

As always, if you have any questions please comment or email us nolaguofm@gmail.com

Making movement fun

Posted by Trevor Lehmann On August - 23 - 2008

“Could you do me a favor”, rasps the old man? My right hand begins to tremble, my mind begins to race. I begin to pray, oh please, please, please don’t let this be a delivery quest. I click continue on his speech bubble. “I will pay you handsomely”, the old man continues. Oh god, now I have to accept it, why couldn’t it just a crumby token reward so I could abandon this quest and be done with it. I click the speech bubble again and hear the words I dread. “Would you kindly take this package to…”. GOD DAMNIT!!! I cry as I bring my fist down on my keyboard, causing my PC to promptly respond with a Blue Screen. This quest, like many others, provides an objective that has plagued not only RPGs, but most Action games as well.

The objective I speak of is the infamous go from point A to point B and nothing else. No combat, no mini games, no entertainment, just continuous running broken up only by the occasional direction readjustment. The tedium is palpable as you enter a portion of the game that can essentially be played by a dipping bird.

That isn’t to say that there haven’t been exceptions, such as wandering through the chilling environments of Silent Hill or even periodically spotting interesting landmarks in the game as trudge through the game world. All in all however, long periods of unbroken movement in gaming have been an exercise in boredom and little else.

The reason for the aforementioned boredom and tedium comes from the simple fact that their is nothing to require input from the player other than the occasional directional adjustment. Their is no suspense, mini-games, no fighting, and overall, nothing to hold your interest. While the environment might give you pause for admiration, after awhile, many game environments begin to recycle environments and you are left without distractions once more. If it weren’t for a particularly gripping storyline or the promise of a reward at the end of it all, I suspect most gamers would close the game in frustration at this tired old game mechanic for artificially lengthening games.

There is hope however, as games like Assassins Creed, which while by no means a perfect game, has striven to make the long stretches of running fun. This is achieved through the game’s touted Parkour movement system, whereby your character (Altair in the game) can scale and cross virtually any obstacle with protruding objects through a series of acrobatic movements. It’s fluid, challenging, and most of all engaging as you have to constantly make decisions on which route to take as a misjudged jump will result in a nasty fall and potentially death. While Assassin’s Creed loads on the point A to point B objectives, it offers an engaging mini-game alternative to the typical eyes glazed over, one key, one click method prominent in most Action and RPG games on the market currently. I hope game developers will take a page from Assassin’s Creed in how they go about implementing movement in future games. Long periods of movement don’t have to brain killing slog fests, they can be entertaining, engaging, and dare I say, fun.

Lord of the Lame

Posted by Trevor Lehmann On August - 23 - 2008

Lets get one thing strait. J.R. Tolkien was the founder of modern day high fantasy and his book stands out as the quintessential fantasy novel of the century. With that said, his works have made a less than stellar impact when translated into the video game medium of entertainment.

Two utter failures that spring to mind include The Third Age, a flawed and repetitive venture into the realm of the RPG, and War of the Ring, which managed to be little more than a poor rip off of Warcraft 3. The vast majority of the games can be seen as at best, average games, with any of the hand-held games, which ranged from turned-based strategy to action adventure, being shining examples of this. The movie ports of the recent Peter Jackson film fared little better, though as movie to game ports, they were well above the average video game port of a movie. Out of the three movie ports, Return of the King, stood above not only the other two (Fellowship of the Ring and the Two Towers), but the majority of Lord of the Rings games in general. It combined cinematic and visceral gameplay with an excellent co-op mode that allowed you to pair up the ultimate dream duo of Legolas and Gandalf for some serious Uruk-hai ass stomping.

The MMO Shadows Over Angmar allowed you to make your own fellowship, but it lacked any real innovative features to set it apart in the already saturated MMO market, aside from a kick ass option to play your own instruments, allowing Dwarves and Elves everywhere to recreate Deep Purple’s Smoke on the Water with horns and harps. Aside from this however, there really wasn’t much to write home about.

Another exception to this trend of mediocrity was the Battle for Middle Earth 2, an RTS that featured intriguing (if somewhat simple) game mechanics, varied armies, and beautiful visuals that really captured the size and scope of the war. Not to be confused with the original Battle for Middle Earth, which also had stunning visual but about as much strategic depth as a game of Tic Tac Toe. The second game certainly marked a step up however, and to this day I still hold a place in my heart for this outstanding strategy game and a template in scope and atmosphere on which all future Lord of the Rings games should be based. There just isn’t enough I can say about this game, cool battles, diverse factions, simple yet deep game mechanics and even an option to create your own heroes and watch them take on enemies alongside your favorite characters. While limited and at times imbalanced, the Hero Creation tool added another layer of replayability and offered up yet another reason for any RTS gamer with even a passing interest in fantasy to play this game. You heard me, its now on discount shelves for $20 or less so you guys (and possibly girls) should go down to your local game store, fork over your hard earned dollars, and join me in Tolkien/Peter Jackson bliss.