If you are like me (and I sincerely hope that you are not), then a common fantasy that you will entertain in your spare time is that of ruling over an intergalactic space empire. Directing colonization efforts, creating a thrive economy and of course, commanding massive fleets in warfare. For anyone who ever wanted to have such an experience, you will have to look no further then Master of Orion 2: Battle of Antares; this week’s Abandonware Wednesday game.
Now the 2 in the title tells us that Master of Orion 2 certainly wasn’t the first game to tickle the space empire fantasy, commonly referred to as the 4X genre, which stands for the four general objectives of the game, eXplore, eXpand, eXploit, and eXterminate. Games like STARS and the original Master of Orion pioneered the turn-based 4X game genre and laid the framework for Master of Orion 2 (MOO2). What MOO2 did however, was pretty much perfect this formula, striking a near perfect balance between depth and playability. The game’s basic premise is that you choose one of around a dozen premade alien races, each with their own unique benefits and drawbacks. The insect like Klackons for example (for those of you who read last week’s article, you know I love using the Klackons) for example, have excellent industrial and food production due to their hive government structure, but are uncreative, make them poor at researching new technologies. For you creative types, you can even create your own race, allowing you to recreate all your sick fantasies of having an all-female race of rock eating cave dwellers…but I digress.
Once you decide which race to lead, you are given a home world and tasked with uniting the galaxy, through either diplomacy or force. As you expand your empire to new planets and star systems, you will research a plethora of technologies, ranging simple soil engineering that increases food output to robotic worker and advanced forms of government, all the way to planet destroying weaponry. Of course, the other races will be doing the same thing, and the game quickly becomes a balancing act between investing resources into your planets, you military, and you research efforts. Diplomacy can of course help fill in some of the gaps, but the other races, whether they be human or A.I controlled, are only looking out for themselves.
Periodically, freak events will occur however (though these can be disabled in the game’s setup), that throw a monkey wrench into all your carefully laid plans. Of particular interest are the Antarans, an alien race from another dimension that periodically show up with vastly superior technology to beat the ever living s@$t out the other races and generally run amok. Of course, if you manage to board and capture one of their ships, the technology you can salvage can easily shift the galaxy’s balance of power. They even serve as an alternative victory condition, as you will eventually be able to research teleportation technology to get to their dimension and strike back at their home world, though the fleet you will need to defeat its guardians will make the Empire’s fleet from Star Wars look like a pile of toothpicks.
What makes MOO 2 so much fun though is that regardless of your play style, the game finds a way to cater to it. Armchair generals will enjoy that they have full control over the deep, turn-based combat system and customizable ships, though novices and more economic and diplomatic players will enjoy that combat doesn’t require a deep knowledge of the intricacies of combat to be fun and can even be automatically resolved. Likewise, many races specialize in non-combat perks, such as increased wealth from trade, enhanced research abilities, or even the ability to eat rocks instead of food. Sure, game does slow down late game, when you find yourself managing dozens of planets (assuming you aren’t getting your ass handed to you), but the game offers makes suggestions for you if you find yourself overburdened. Even with many planets however, the game never really asks too much of you in terms of decisions regarding your planets, simply what you want them to build and the proportion of the population you want farming, building, and researching.
While new games certainly have come out since MOO 2 that further developed the formula, no game has yet eclipsed or replicated the game’s balance of depth and playability. Games such as Space Empires certainly offer further depth, but the level of micromanagement tedium is too much for most gamers. Likewise, Galactic Civilizations does a good job of recreating MOO 2’s playability, but the lack of multiplayer and overall depth of the game (i.e. crazy research technologies and racial perks) means that the game just doesn’t measure up. Thus, for anyone who ever dreamt of running an intergalactic empire, you really can’t go wrong with this timeless classic.
You can download the original Master of Orion here.







